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Massive Black - Coro Gun Demo Photoshop Training Parts 1-2
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Written by KEN   
Wednesday, 04 June 2008


Massive Black - Coro Gun Demo Photoshop Training, Parts 1,2 | 487MB
Justin 'Coro' Kaufman has worked on literally hundreds of titles in his career as an Art Director and Concept Artist. This experience has made him someone who clearly understands that at the end of the day the goal
of a concept artist is to provide a very specific visual solution for a client or game. While this demonstration has plenty of information about painting techniques and design philosophy, it always comes back around to making a deliverable asset. If you want to know what it takes to work in the games industry, this is is where it's at.
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Gnomon Vechile Modelling For Production DVD ISO
User Rating: / 2
Written by KEN   
Wednesday, 04 June 2008


Vechile Modelling For Production - Modelling Techniques with Paul Schoeni
.MOV | GUI | ProjectFiles | 4.7Gb | 380 Minutes

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the vehicle featured in the cinematic, a futuristic helicopter designed by renowned Art Director Mark Goerner. Instructor Paul Schoeni takes the viewer step-by-step through the 3D modeling process in Maya, from simple proxy to final model. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the helicopter.
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Gnomon Speed Painting To Matte Painting DVD
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Written by KEN   
Wednesday, 04 June 2008


Gnomon Speed Painting To Matte painting DVD
1.5Gb | GUI | .MOV | ProjectFiles | 135 Minutes of Lecture

In this DVD, Sebastien Larroude demonstrates the techniques that he uses to create environments for the video game and entertainment industries, using Adobe Photoshop®, Pixologic ZBrush®, Autodesk Maya® and EyeOn Fusion®. Beginning with black and white sketches, Sebastien leads you through the creation of a polished concept/CG matte painting. He specifically reveals the entire pipeline to create a full CG Sci-Fi urban environment from speedpainting to mood lighting, architecture design, textures and shaders, brush creation, modeling, sculpting and compositing while discussing useful professional tips. Follow his original methodology and personal approach for using the most popular software in the industry.
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Gnomon Workshop-Character Design Pipeline
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Written by KEN   
Wednesday, 04 June 2008


Gnomon Workshop-Character Design Pipeline
2Gb | .MOV | ProjectFiles | 135 Minutes of Lecture

In this DVD, watch BARONTiERi as he demonstrates the different steps behind the creation of two iconic characters using both Adobe Photoshop® and Autodesk MAYA®. He will then show how to successfully use your imagination under realistic production constraints. BARONTiERi reveals the latest digital art techniques, ideas and original processes used by the creative members of STEAMBOT Studios. He breaks down the foundations of an efficient character design pipeline for concept artists of the video game and visual effects industries, while demonstrating the importance of teamwork, and focusing on research, development and problem-solving issues. This lecture covers professional tips, speedpainting, basic 3D modeling and environment/mechanical design.
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Video Copilot - The Bullet
User Rating: / 12
Written by KEN   
Wednesday, 04 June 2008


Video Copilot - The Bullet
MOV | 3Gb | ProjectFiles

Advanced Training for 3D & After Effects
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Lynda.com: Effective Presentation With Jeff Van West (3CDs)
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Written by KEN   
Sunday, 01 June 2008


LYNDA.COM: Effective Presentation With Jeff Van West (3 CDs)
ENGLISH | 1.84 GB

An estimated 30 million presentations are given every day in offices around the world. Judging from articles like "PowerPoint is Evil" (Wired) and "PowerPoint Makes You Dumb" (New York Times), which have been appearing in recent years, most of these presentations are probably not having the hoped-for effect. Jeff Van West wants to change all that. In Effective Presentations, Jeff will help transform your style and technique so that you will be making an impact with your dynamic presentations in no time. Jeff will teach you a structured yet flexible system to take you from concept, through design and development, and into delivery. In this video-based tutorial, Jeff tackles the complete process - from defining your mission and weaving a story, to the on-screen options for presenting data, selecting images, and integrating sound. Jeff also covers proven skills and techniques that will help prepare you to present. Exercise files accompany the training videos, allowing you to follow along and learn at your own pace.
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The Techniques Of Ryan Church Volume 5: Rendering Architechtural Interiors
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Written by KEN   
Sunday, 01 June 2008


The Techniques Of Ryan Church Volume 5: Rendering Architechtural Interiors | 689MB
Architectural interiors pose special challenges for the illustrator or concept artist. This lesson takes the viewer on a two hour demo showing techniques used to address such complex issues as perspective sketch painting, shot composition, lighting and cinematography, and architectural design. One of the industry’s top designers will take you step-by-step through the creation of a digital illustration of an interior architectural scene, from initial rough sketch through to final rendering.
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The Techniques of Ryan Church Volume 1 - Rendering Matte Vehicles
User Rating: / 2
Written by KEN   
Sunday, 01 June 2008


The Techniques of Ryan Church Volume 1 - Rendering Matte Vehicles | 640 MB
The skills required to dramatically, accurately and quickly depict aircraft and spacecraft are of immense value to any concept designer. In this demonstration, a digital illustration is created from start to finish and is accompanied by insightful commentary on such subjects as digital sketching, aircraft and ship design, and a wide variety of rendering techniques. The demo documents the entire process as one of the industry’s top concept artists starts with a rough sketch and takes the viewer through to the final aircraft painting.
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The Techniques Of Ryan Church Volume 4: Rendering Low-Tech Architecture
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Written by KEN   
Sunday, 01 June 2008


The Techniques Of Ryan Church Volume 4: Rendering Low-Tech Architecture | 687MB
In this lecture, one of the industry’s top concept designers takes you step-by-step through the creation of a dramatic digital rendering showcasing historically based architecture in a dramatic battle scene. Shown are all the steps involved in the creation of a finished illustration from a blank canvas, as the painting is executed in real-time. Special attention is given to the fundamentals of composition with theatrical yet realistic lighting and techniques for the creation of a cinematic illustration.
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The Techniques Of Ryan Church Volume 3: Rendering High-Tech Architecture
User Rating: / 1
Written by KEN   
Saturday, 31 May 2008


The Techniques Of Ryan Church Volume 3: Rendering High-Tech Architecture | 660MB
Ryan’s demo takes the viewer step-by-step through the creation of a digital illustration of a design for a moody futuristic cityscape, from blank-page through to final rendering. Topics illustrated range from shot layout and composition to the use of color and atmosphere to create drama and establish scale. Using industry standard programs, the techniques Ryan demonstrates in the creation of a dynamic, convincing, and colorful digital painting are essential for any concept artist to have. The DVD covers all aspects of the process, from design inception, research and cinematography, through to advanced and effective techniques for completing the finished digital painting.
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